Parameters: Difference between revisions
Count Zero (talk | contribs) m (→Usage) |
Count Zero (talk | contribs) mNo edit summary Tag: Manual revert |
||
(13 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | |||
==History== | ==History== | ||
Action Replay MK3 was a shot at a complete freezer pack that allowed multi file tape games to be backed up along with the game and title picture to disk. Since for this to work out a little more than just freezing the computer state is required Datel teamed up with Dosoft (or acquired them, who knows?). With ''MK3'' the '''Parameters''' and '''NOVA TRANSFER''' came to the ROM which we're looking into here. Before the ''MK3'' there was no multi file loader support. | Action Replay MK3 was a shot at a complete freezer pack that allowed multi file tape games to be backed up along with the game and title picture to disk. Since for this to work out a little more than just freezing the computer state is required Datel teamed up with Dosoft (or acquired them, who knows?). With ''MK3'' the '''Parameters''' and '''NOVA TRANSFER''' came to the ROM which we're looking into here. Before the ''MK3'' there was no multi file loader support. | ||
Line 6: | Line 6: | ||
Since ''Action Replay'' ROMs only offer the '''NOVA TRANSFER''' and would fail on anything else the ''Enhancement Disk'' comes with '''MULTIMENU 1.1''' which has further descriptions for some ''Parameters'' as well as means of handling other tape loaders. It also contains the actual '''Parameter''' files required for patching the frozen program to disk routines. | Since ''Action Replay'' ROMs only offer the '''NOVA TRANSFER''' and would fail on anything else the ''Enhancement Disk'' comes with '''MULTIMENU 1.1''' which has further descriptions for some ''Parameters'' as well as means of handling other tape loaders. It also contains the actual '''Parameter''' files required for patching the frozen program to disk routines. | ||
[[File:Action_Replay_Freezer.gif|alt=Action Replay Freezer Menu|thumb|right]] | |||
When a major rewrite of the ROM happened with the "Pro" series (AR 4.2+) a few ''Parameters'' were re-worked but it seems most kept working and the system was slowly extended (for a complete list check '''[[Parameters_List|Parameters List]]'''). | When a major rewrite of the ROM happened with the "Pro" series (AR 4.2+) a few ''Parameters'' were re-worked but it seems most kept working and the system was slowly extended (for a complete list check '''[[Parameters_List|Parameters List]]'''). | ||
Line 18: | Line 19: | ||
'''WE ARE MISSING''' especially ''english'' scans for '''Action Replay V5 (V6) Enhancement Disk ''Manuals'''''!<br> | '''WE ARE MISSING''' especially ''english'' scans for '''Action Replay V5 (V6) Enhancement Disk ''Manuals'''''!<br> | ||
The following quote is from the scan | The following quote is from the scan of [[Media:Action_Replay_MK3_english_manual_supplement_(Enhancement_Disk_v2.0).pdf|Action Replay MK3 english manual supplement (Enhancement Disk v2.0).pdf]]. | ||
Please note that this is just a rough outline and some blabla. | Please note that this is just a rough outline and some blabla. The introduction text was changed on the documents we have. You'll get the basics anyhow. | ||
ACTION REPLAY MK III ENHANCEMENT DISK - V2.0 | ACTION REPLAY MK III ENHANCEMENT DISK - V2.0 | ||
-------------------------------------------- | -------------------------------------------- | ||
Line 27: | Line 28: | ||
Multistage programs are those which load extra parts as the program progresses. Until recently, these nearly always used the NOVALOAD system, and a system is built into ACTION REPLAY MK III to handle the majority of such programs - see manual for details. Most newer programs use individual loading systems, each of which must be handled in its own specail way. | Multistage programs are those which load extra parts as the program progresses. Until recently, these nearly always used the NOVALOAD system, and a system is built into ACTION REPLAY MK III to handle the majority of such programs - see manual for details. Most newer programs use individual loading systems, each of which must be handled in its own specail way. | ||
Transfer of multistage programs is a two part process: | Transfer of multistage programs is a two part process: | ||
1. ADDING THE PARAMETER | 1. ADDING THE PARAMETER | ||
----------------------- | ----------------------- | ||
This is done after freezing the main part of the program, before saving to disk.<br> | This is done after freezing the main part of the program, before saving to disk.<br> | ||
a) | a) Load the program up to the main title screen and freeze it. Stop the tape. Do not rewind it as the extra parts usually need to be transferred from this point. | ||
b) | b) Select PARAMETERS from the menu (or press P). You will then be prompted "ENTER PARAMETER CODE". | ||
c) | c) Insert the enhancement disk and enter the parameter code. This is a four charachter code unique to each program (see later). The relevant parameter will be loaded from the disk, and will make the necessary changes to the program. If you type the code wrongly, or have the wrong disk inserted, press a key and enter the code again. If you get the message "START TAPE", ignore this. Press RUN/STOP or RUN/RESTORE then P to return to the parameter prompt. | ||
d) | d) Insert your output disk and save the program in the normal way. Always save the program to a blank disk, as the extra parts will take up a lot of disk space. | ||
2. TRANSFERING THE EXTRA PARTS | 2. TRANSFERING THE EXTRA PARTS | ||
------------------------------ | ------------------------------ | ||
a) | a) Install FASTLOAD (or DISKMATE if you have the 32K cartridge). | ||
b) | b) Insert the enhancement disk and enter LOAD"*",8 and RUN | ||
c) | c) Follow the prompts and enter the parameter code (see later) | ||
d) | d) Follow the onscreen prompts. Insert your output disk and ensure that the tape is inserted at the correct point. You should also have a second formatted disk handy, as some programs take up more than one disk side. | ||
e) | e) The extra parts will now be automatically transferred to disk. If you get the message "NO SPACE ON DISK", insert a blank formatted disk and press return. When the tape runs out, switch off. Transfer is no complete. | ||
Program parts will load at turbo speed via FASTLOAD or DISKMATE. Where parts spread over more than one disk, and the program attempts to load a part which is on the other disk, the disk light will flash. If this happens insert the other disk and press SPACE to load. | |||
NOTES: When extra parts are on more than one tape side, ensure that the tapes are inserted in the correct order. | |||
Sometimes files are repeated on tape to avoid excessive winding. Repeated files need not to be saved to disk and will be ignored. | |||
When a multistage programs has been loaded via FASTLOAD or DISKMATE, the freeze button is disabled, as the fastloader needs to be available for loading extra parts. If the freeze facility is required, load the program via the LOADER with fastload disabled, in which case extra parts will load at standard speed. | |||
=== Tech === | === Tech === | ||
"BANK_0.txt" line 2125 onwards of ''AR_v4-5_Source_Code_German_MWS&Crisp'' (found in the archives) has this "source code" for the PARAMETERS option of the freezer: | |||
<syntaxhighlight lang="6502acme"> | |||
; JSR $02A7 works like STA ($8E),Y | |||
; JSR $02B3 works like LDA ($8E),Y | |||
;--------------------------------------- | |||
; PARAMETER | |||
;--------------------------------------- | |||
PARAM: | |||
JSR PRINT | |||
!TEXT "PARAMETER CODE : " | |||
!BYTE $00 | |||
JSR GFN1 ; GET FILENAME | |||
BEQ SPRUNG3 | |||
JSR CHKPC | |||
LDY #$03 | |||
PARA1: LDA ($BB),Y ;FILENAME | |||
CMP PARFIL,Y | |||
BNE PARA2 | |||
DEY | |||
BPL PARA1 | |||
JSR PARA10 | |||
JMP PARA7 | |||
;--------------------------------------- | |||
PARFIL: !TEXT "NOVA" | |||
;--------------------------------------- | |||
PARA2: LDA #$08 | |||
STA $BA | |||
JSR FOPEN | |||
BCC PARA4 | |||
CMP #$05 | |||
BEQ PARA3 | |||
PARA3: JMP SPI2 | |||
;--------------------------------------- | |||
PARA4: LDA $AE | |||
CMP #$BB | |||
BNE PARA5 | |||
CMP $AF | |||
BEQ PARA9 | |||
PARA5: CLV | |||
PARA6: PHP | |||
JSR $FFAB | |||
JSR $F642 | |||
PLP | |||
BVS PARA7 | |||
JSR PRINT | |||
!BYTE $0D | |||
!TEXT "FILETYPE WRONG" | |||
!BYTE $00 | |||
JMP PARA8 | |||
;--------------------------------------- | |||
PARA7: CLI | |||
JSR PRINT | |||
!BYTE $0D,$4F,$4B,$00 ; OK Text | |||
PARA8: JSR TSTBIT ; KEY | |||
SPRUNG3: JMP ($0334) ; Return to freeze menu | |||
;--------------------------------------- | |||
PARA9: LDX #$FB | |||
TXS | |||
BIT $90 | |||
BVS PARA6 | |||
JSR $FFA5 | |||
TAY | |||
JSR $FFA5 | |||
STA $BB | |||
STY $8D | |||
TYA | |||
ASL A | |||
TAY | |||
LDA PARTB+1,Y | |||
PHA | |||
LDA PARTB,Y | |||
PHA | |||
LDY #$00 | |||
RTS | |||
;--------------------------------------- | |||
PRU1: JSR PRU3 | |||
STA $8E | |||
PRU2: JSR PRU3 | |||
STA $8F | |||
PRU3: LDA $BB | |||
PHA | |||
JSR $FFA5 | |||
STA $BB | |||
PRU4: BIT $90 | |||
BVS PARA9 | |||
PLA | |||
CMP #$BB | |||
BNE PRU5 | |||
CMP $BB | |||
BEQ PARA9 | |||
PRU5: CLC | |||
RTS | |||
;--------------------------------------- | |||
PRR1: LDA #$40 | |||
STA $90 | |||
BNE PRU4 | |||
;--------------------------------------- | |||
PARTB: !WORD PRR1-1 | |||
!WORD PRR2-1 | |||
!WORD PRR3-1 | |||
!WORD PRR4-1 | |||
!WORD PRR5-1 | |||
!WORD PRR6-1 | |||
!WORD PRR6-1 | |||
!WORD PRR7-1 | |||
;--------------------------------------- | |||
PRR2: JSR PRU1 | |||
JSR RCR | |||
JMP PRR2 | |||
;--------------------------------------- | |||
PRR3: JSR PRU1 | |||
BCC PRR3B | |||
PRR3A: JSR PRU3 | |||
PRR3B: JSR RCR | |||
INC $8E | |||
BNE PRR3A | |||
INC $8F | |||
BNE PRR3A | |||
PRR4: JSR PRU2 | |||
STA $08E0 | |||
LDA $8F | |||
STA $08E1 | |||
JMP PRR4 | |||
;--------------------------------------- | |||
PRR5: JSR PRU2 | |||
STA $08EF | |||
LDA $8F | |||
STA $08EE | |||
JMP PRR5 | |||
;--------------------------------------- | |||
PRR6: JSR PRU1 | |||
STA ($8E),Y | |||
LDA $8E | |||
STA $7A | |||
LDA $8F | |||
STA $7B | |||
PRR6A: JSR $FFA5 | |||
INC $8E | |||
BNE PRR6B | |||
INC $8F | |||
PRR6B: STA ($8E),Y | |||
BIT $90 | |||
BVC PRR6A | |||
JSR $FFAB | |||
JSR $F642 | |||
LDA $8D | |||
CMP #$06 | |||
BEQ PRR6C | |||
JMP ($8E) | |||
PRR6C: JMP ($7A) | |||
;--------------------------------------- | |||
PRR7: JSR PRU3 | |||
JSR $FFD2 | |||
JMP PRR7 | |||
;--------------------------------------- | |||
CHKPC: LDY #$01 | |||
LDA ($BB),Y | |||
CMP #$2E ;"." is 2nd filename character? | |||
BNE CKPC1 | |||
DEY | |||
LDA ($BB),Y | |||
LDX #$08 | |||
CMP #$45 ;"E" (Extension from disk) | |||
BEQ CKPC2 | |||
DEX | |||
CMP #$54 ;"T" (Extension from tape) | |||
BEQ CKPC2 | |||
CKPC1: RTS | |||
CKPC2: STX $BA | |||
PLA | |||
PLA | |||
JSR PRRT | |||
JSR BANK1 | |||
!BYTE $1B,$80 ;SET VECTORS - Enables "TURBOLINKER" | |||
;--------------------------------------- | |||
LDA #$00 | |||
STA $B9 | |||
TAX | |||
LDY #$0A | |||
JSR BANK1 | |||
!BYTE $D5,$FF ;LOAD | |||
;--------------------------------------- | |||
BCS CKPC3 | |||
JSR $0A00 ; Start extension | |||
JMP ($0334) ; Return to freeze menu | |||
CKPC3: JMP SPI2 | |||
;--------------------------------------- | |||
; NOVA checks | |||
;--------------------------------------- | |||
PARA10: LDY #$02 | |||
PARA11: LDA $1FD3,Y | |||
CMP PARFIL1,Y | |||
BNE PARA13 | |||
DEY | |||
BPL PARA11 | |||
LDA #$35 | |||
STA $1FD3 | |||
LDA #$39 | |||
STA $1FD4 | |||
STA $1FD5 | |||
LDA #$38 | |||
STA $1E8E | |||
PARA12: CLC | |||
RTS | |||
;--------------------------------------- | |||
PARFIL1: !BYTE $32,$35,$30 | |||
;--------------------------------------- | |||
; Below code checks several memory locations for | |||
; LDA #$F4 ; STA $XXXX | |||
PARA13: LDA #$FF | |||
STA $AB | |||
PARA14: INC $AB | |||
LDA $AB | |||
ASL | |||
ASL | |||
TAX | |||
LDA PATB1,X | |||
STA $8E | |||
LDA PATB1+1,X | |||
STA $8F | |||
BEQ PARA12 | |||
; compare with $A9,$F4,$8D | |||
LDY #$02 | |||
SEI | |||
PARA15: JSR $02B3 ; LDA ($8E),Y | |||
CMP PARTX,Y | |||
BNE PARA14 | |||
DEY | |||
BPL PARA15 | |||
; if found, use next table addr for copying replacement code | |||
; within copying $BB is also replaced by a calculated value | |||
LDA PATB1+2,X | |||
STA $8E | |||
LDA PATB1+3,X | |||
STA $8F | |||
LDY #$48 | |||
PARA16: LDA PARR4,Y | |||
CMP #$BB | |||
BNE PARA17 | |||
TYA | |||
CLC | |||
ADC $8E | |||
STA $08EE | |||
LDA $8F | |||
ADC #$00 | |||
STA $08EF | |||
LDA #$A5 | |||
PARA17: JSR $02A7 ; STA ($8E),Y | |||
DEY | |||
BPL PARA16 | |||
BMI PARA14 | |||
;--------------------------------------- | |||
PARTX: !BYTE $A9,$F4,$8D | |||
;--------------------------------------- | |||
; NOVA replacement code | |||
;--------------------------------------- | |||
PARR4: JSR $FFAE | |||
PARR5: LDA #$01 | |||
STA $B9 | |||
LDA #$08 | |||
STA $BA | |||
LDA #$00 | |||
STA $9D | |||
JSR $F4BB | |||
BCS PARR6 | |||
LDA #$00 | |||
STA $90 | |||
LDA #$01 | |||
STA $BA | |||
CLI | |||
CLC | |||
RTS | |||
PARR6: LDX $DC02 | |||
LDY $DC03 | |||
LDA #$FF | |||
STA $DC02 | |||
LDA #$00 | |||
STA $DC03 | |||
LDA #$7F | |||
STA $DC00 | |||
PARR7: LDA $DC01 | |||
CMP #$EF ;SPACE | |||
BNE PARR7 | |||
STX $DC02 | |||
STY $DC03 | |||
BEQ PARR5 | |||
;--------------------------------------- | |||
; NOVA Searchtable | |||
PATB1: !BYTE $E4,$AF,$00,$AF ; $AFE4, $AF00 | |||
!BYTE $0E,$D0,$09,$D0 ; $D00E, $D009 | |||
!BYTE $2B,$CF,$D9,$CE ; $CF28, $CED9 | |||
!BYTE $4A,$03,$45,$03 ; $034A, $0345 | |||
!BYTE $E4,$03,$B0,$02 ; $03E4, $02B0 | |||
!BYTE $00,$00 ; $0000 (end marker) | |||
</syntaxhighlight> | |||
Line 61: | Line 366: | ||
[[Category: | [[Category:Action_Replay]] |
Latest revision as of 20:32, 24 August 2022
History
Action Replay MK3 was a shot at a complete freezer pack that allowed multi file tape games to be backed up along with the game and title picture to disk. Since for this to work out a little more than just freezing the computer state is required Datel teamed up with Dosoft (or acquired them, who knows?). With MK3 the Parameters and NOVA TRANSFER came to the ROM which we're looking into here. Before the MK3 there was no multi file loader support.
Parameters allow the owner of an original (tape, but in theory would also work for some disk titles) game to create a backup running off disk by loading a parameter into the freezer. By that the original loader is usually removed and replaced by standard routines working off the disk drive. Due to the freeze often happening after some loading screen or intro was shown the "Graphics Disk" contained demo maker alike programs to preserve such things as well. Also the "SceneStealer" extension stems from this idea of supplying a full package apparently.
Since Action Replay ROMs only offer the NOVA TRANSFER and would fail on anything else the Enhancement Disk comes with MULTIMENU 1.1 which has further descriptions for some Parameters as well as means of handling other tape loaders. It also contains the actual Parameter files required for patching the frozen program to disk routines.
When a major rewrite of the ROM happened with the "Pro" series (AR 4.2+) a few Parameters were re-worked but it seems most kept working and the system was slowly extended (for a complete list check Parameters List).
Datel never released intructions (as far as we know) on how to create own parameters or how to patch a game using the plain NOVALOAD to work without the Action Replay Turbolinker. Let us see if we can remedy this situation at Parameter Creation.
Parameters List
Click header for it :)
Usage
WE ARE MISSING especially english scans for Action Replay V5 (V6) Enhancement Disk Manuals!
The following quote is from the scan of Action Replay MK3 english manual supplement (Enhancement Disk v2.0).pdf.
Please note that this is just a rough outline and some blabla. The introduction text was changed on the documents we have. You'll get the basics anyhow.
ACTION REPLAY MK III ENHANCEMENT DISK - V2.0 -------------------------------------------- This disk contrains a collection of parameters and file copy routines for transfer of non-standard multistage tape programs to disk. Multistage programs are those which load extra parts as the program progresses. Until recently, these nearly always used the NOVALOAD system, and a system is built into ACTION REPLAY MK III to handle the majority of such programs - see manual for details. Most newer programs use individual loading systems, each of which must be handled in its own specail way. Transfer of multistage programs is a two part process: 1. ADDING THE PARAMETER ----------------------- This is done after freezing the main part of the program, before saving to disk.
a) Load the program up to the main title screen and freeze it. Stop the tape. Do not rewind it as the extra parts usually need to be transferred from this point. b) Select PARAMETERS from the menu (or press P). You will then be prompted "ENTER PARAMETER CODE". c) Insert the enhancement disk and enter the parameter code. This is a four charachter code unique to each program (see later). The relevant parameter will be loaded from the disk, and will make the necessary changes to the program. If you type the code wrongly, or have the wrong disk inserted, press a key and enter the code again. If you get the message "START TAPE", ignore this. Press RUN/STOP or RUN/RESTORE then P to return to the parameter prompt. d) Insert your output disk and save the program in the normal way. Always save the program to a blank disk, as the extra parts will take up a lot of disk space. 2. TRANSFERING THE EXTRA PARTS ------------------------------ a) Install FASTLOAD (or DISKMATE if you have the 32K cartridge). b) Insert the enhancement disk and enter LOAD"*",8 and RUN c) Follow the prompts and enter the parameter code (see later) d) Follow the onscreen prompts. Insert your output disk and ensure that the tape is inserted at the correct point. You should also have a second formatted disk handy, as some programs take up more than one disk side. e) The extra parts will now be automatically transferred to disk. If you get the message "NO SPACE ON DISK", insert a blank formatted disk and press return. When the tape runs out, switch off. Transfer is no complete. Program parts will load at turbo speed via FASTLOAD or DISKMATE. Where parts spread over more than one disk, and the program attempts to load a part which is on the other disk, the disk light will flash. If this happens insert the other disk and press SPACE to load. NOTES: When extra parts are on more than one tape side, ensure that the tapes are inserted in the correct order. Sometimes files are repeated on tape to avoid excessive winding. Repeated files need not to be saved to disk and will be ignored. When a multistage programs has been loaded via FASTLOAD or DISKMATE, the freeze button is disabled, as the fastloader needs to be available for loading extra parts. If the freeze facility is required, load the program via the LOADER with fastload disabled, in which case extra parts will load at standard speed.
Tech
"BANK_0.txt" line 2125 onwards of AR_v4-5_Source_Code_German_MWS&Crisp (found in the archives) has this "source code" for the PARAMETERS option of the freezer:
; JSR $02A7 works like STA ($8E),Y
; JSR $02B3 works like LDA ($8E),Y
;---------------------------------------
; PARAMETER
;---------------------------------------
PARAM:
JSR PRINT
!TEXT "PARAMETER CODE : "
!BYTE $00
JSR GFN1 ; GET FILENAME
BEQ SPRUNG3
JSR CHKPC
LDY #$03
PARA1: LDA ($BB),Y ;FILENAME
CMP PARFIL,Y
BNE PARA2
DEY
BPL PARA1
JSR PARA10
JMP PARA7
;---------------------------------------
PARFIL: !TEXT "NOVA"
;---------------------------------------
PARA2: LDA #$08
STA $BA
JSR FOPEN
BCC PARA4
CMP #$05
BEQ PARA3
PARA3: JMP SPI2
;---------------------------------------
PARA4: LDA $AE
CMP #$BB
BNE PARA5
CMP $AF
BEQ PARA9
PARA5: CLV
PARA6: PHP
JSR $FFAB
JSR $F642
PLP
BVS PARA7
JSR PRINT
!BYTE $0D
!TEXT "FILETYPE WRONG"
!BYTE $00
JMP PARA8
;---------------------------------------
PARA7: CLI
JSR PRINT
!BYTE $0D,$4F,$4B,$00 ; OK Text
PARA8: JSR TSTBIT ; KEY
SPRUNG3: JMP ($0334) ; Return to freeze menu
;---------------------------------------
PARA9: LDX #$FB
TXS
BIT $90
BVS PARA6
JSR $FFA5
TAY
JSR $FFA5
STA $BB
STY $8D
TYA
ASL A
TAY
LDA PARTB+1,Y
PHA
LDA PARTB,Y
PHA
LDY #$00
RTS
;---------------------------------------
PRU1: JSR PRU3
STA $8E
PRU2: JSR PRU3
STA $8F
PRU3: LDA $BB
PHA
JSR $FFA5
STA $BB
PRU4: BIT $90
BVS PARA9
PLA
CMP #$BB
BNE PRU5
CMP $BB
BEQ PARA9
PRU5: CLC
RTS
;---------------------------------------
PRR1: LDA #$40
STA $90
BNE PRU4
;---------------------------------------
PARTB: !WORD PRR1-1
!WORD PRR2-1
!WORD PRR3-1
!WORD PRR4-1
!WORD PRR5-1
!WORD PRR6-1
!WORD PRR6-1
!WORD PRR7-1
;---------------------------------------
PRR2: JSR PRU1
JSR RCR
JMP PRR2
;---------------------------------------
PRR3: JSR PRU1
BCC PRR3B
PRR3A: JSR PRU3
PRR3B: JSR RCR
INC $8E
BNE PRR3A
INC $8F
BNE PRR3A
PRR4: JSR PRU2
STA $08E0
LDA $8F
STA $08E1
JMP PRR4
;---------------------------------------
PRR5: JSR PRU2
STA $08EF
LDA $8F
STA $08EE
JMP PRR5
;---------------------------------------
PRR6: JSR PRU1
STA ($8E),Y
LDA $8E
STA $7A
LDA $8F
STA $7B
PRR6A: JSR $FFA5
INC $8E
BNE PRR6B
INC $8F
PRR6B: STA ($8E),Y
BIT $90
BVC PRR6A
JSR $FFAB
JSR $F642
LDA $8D
CMP #$06
BEQ PRR6C
JMP ($8E)
PRR6C: JMP ($7A)
;---------------------------------------
PRR7: JSR PRU3
JSR $FFD2
JMP PRR7
;---------------------------------------
CHKPC: LDY #$01
LDA ($BB),Y
CMP #$2E ;"." is 2nd filename character?
BNE CKPC1
DEY
LDA ($BB),Y
LDX #$08
CMP #$45 ;"E" (Extension from disk)
BEQ CKPC2
DEX
CMP #$54 ;"T" (Extension from tape)
BEQ CKPC2
CKPC1: RTS
CKPC2: STX $BA
PLA
PLA
JSR PRRT
JSR BANK1
!BYTE $1B,$80 ;SET VECTORS - Enables "TURBOLINKER"
;---------------------------------------
LDA #$00
STA $B9
TAX
LDY #$0A
JSR BANK1
!BYTE $D5,$FF ;LOAD
;---------------------------------------
BCS CKPC3
JSR $0A00 ; Start extension
JMP ($0334) ; Return to freeze menu
CKPC3: JMP SPI2
;---------------------------------------
; NOVA checks
;---------------------------------------
PARA10: LDY #$02
PARA11: LDA $1FD3,Y
CMP PARFIL1,Y
BNE PARA13
DEY
BPL PARA11
LDA #$35
STA $1FD3
LDA #$39
STA $1FD4
STA $1FD5
LDA #$38
STA $1E8E
PARA12: CLC
RTS
;---------------------------------------
PARFIL1: !BYTE $32,$35,$30
;---------------------------------------
; Below code checks several memory locations for
; LDA #$F4 ; STA $XXXX
PARA13: LDA #$FF
STA $AB
PARA14: INC $AB
LDA $AB
ASL
ASL
TAX
LDA PATB1,X
STA $8E
LDA PATB1+1,X
STA $8F
BEQ PARA12
; compare with $A9,$F4,$8D
LDY #$02
SEI
PARA15: JSR $02B3 ; LDA ($8E),Y
CMP PARTX,Y
BNE PARA14
DEY
BPL PARA15
; if found, use next table addr for copying replacement code
; within copying $BB is also replaced by a calculated value
LDA PATB1+2,X
STA $8E
LDA PATB1+3,X
STA $8F
LDY #$48
PARA16: LDA PARR4,Y
CMP #$BB
BNE PARA17
TYA
CLC
ADC $8E
STA $08EE
LDA $8F
ADC #$00
STA $08EF
LDA #$A5
PARA17: JSR $02A7 ; STA ($8E),Y
DEY
BPL PARA16
BMI PARA14
;---------------------------------------
PARTX: !BYTE $A9,$F4,$8D
;---------------------------------------
; NOVA replacement code
;---------------------------------------
PARR4: JSR $FFAE
PARR5: LDA #$01
STA $B9
LDA #$08
STA $BA
LDA #$00
STA $9D
JSR $F4BB
BCS PARR6
LDA #$00
STA $90
LDA #$01
STA $BA
CLI
CLC
RTS
PARR6: LDX $DC02
LDY $DC03
LDA #$FF
STA $DC02
LDA #$00
STA $DC03
LDA #$7F
STA $DC00
PARR7: LDA $DC01
CMP #$EF ;SPACE
BNE PARR7
STX $DC02
STY $DC03
BEQ PARR5
;---------------------------------------
; NOVA Searchtable
PATB1: !BYTE $E4,$AF,$00,$AF ; $AFE4, $AF00
!BYTE $0E,$D0,$09,$D0 ; $D00E, $D009
!BYTE $2B,$CF,$D9,$CE ; $CF28, $CED9
!BYTE $4A,$03,$45,$03 ; $034A, $0345
!BYTE $E4,$03,$B0,$02 ; $03E4, $02B0
!BYTE $00,$00 ; $0000 (end marker)