Final Cartridge: Difference between revisions
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<pre> | <pre> | ||
The Final Cartridge 1 + 2 | |||
- any access to IO1 turns cartridge ROM off | |||
- any access to IO2 turns cartridge ROM on | |||
The Final Cartridge 3 | |||
- 4 16K ROM Banks at $8000/$a000 (=64K) | |||
Bank 0: BASIC, Monitor, Disk-Turbo | |||
Bank 1: Notepad, BASIC (Menu Bar) | |||
Bank 2: Desktop, Freezer/Print | |||
Bank 3: Freezer, Compression | |||
- the cartridges uses the entire io1 and io2 range | |||
- one register at $DFFF: | |||
7 Hide this register (1 = hidden) | |||
6 NMI line (0 = low = active) *1) | |||
5 GAME line (0 = low = active) *2) | |||
4 EXROM line (0 = low = active) | |||
2-3 unassigned (usually set to 0) | |||
0-1 number of bank to show at $8000 | |||
1) if either the freezer button is pressed, or bit 6 is 0, then | |||
an NMI is generated | |||
2) if the freezer button is pressed, GAME is also forced low | |||
- the rest of io1/io2 contain a mirror of the last 2 pages of the | |||
currently selected rom bank (also at $dfff, contrary to what some | |||
other documents say) | |||
</pre> | </pre> | ||
Revision as of 11:38, 22 April 2010
Final Cartridge Screenshots | |
Technical Info | |
---|---|
ROM | TFC/FC2: 16 kbyte FC3: 64 kbyte |
RAM | None |
Hardware features | 1 Button Freeze |
Manual | PDF: XX pages PDF: XX pages |
CRT ID | TFC: 13 FC3: 35 |
Programming | |
Control Registers | $DFFF - |
$FFF8 | |
The registers are enabled by the cartridge button blabla |
Work is still in progress here!
|
The Final Cartridge and its successor, the very popular Final Cartridge III,
fuck, this is going to be long ...
Wonder where this is coming from:
vice?
- here is another doc: http://www.zimmers.net/anonftp/pub/cbm/documents/chipdata/Final%20Cartridge%20III%20Internals.txt (equally wrong)
The Final Cartridge 1 + 2 - any access to IO1 turns cartridge ROM off - any access to IO2 turns cartridge ROM on The Final Cartridge 3 - 4 16K ROM Banks at $8000/$a000 (=64K) Bank 0: BASIC, Monitor, Disk-Turbo Bank 1: Notepad, BASIC (Menu Bar) Bank 2: Desktop, Freezer/Print Bank 3: Freezer, Compression - the cartridges uses the entire io1 and io2 range - one register at $DFFF: 7 Hide this register (1 = hidden) 6 NMI line (0 = low = active) *1) 5 GAME line (0 = low = active) *2) 4 EXROM line (0 = low = active) 2-3 unassigned (usually set to 0) 0-1 number of bank to show at $8000 1) if either the freezer button is pressed, or bit 6 is 0, then an NMI is generated 2) if the freezer button is pressed, GAME is also forced low - the rest of io1/io2 contain a mirror of the last 2 pages of the currently selected rom bank (also at $dfff, contrary to what some other documents say)
Weblinks
- http://www.richardlagendijk.nl/cip/category/cartridge/final_cartridge
- http://www.richardlagendijk.nl/cip/category/cartridge/final_cartridge_3
- http://www.richardlagendijk.nl/cip/category/cartridge/final_cartridge_internal
- http://home.datacomm.ch/fmeyer/c64/fc3.html
- http://web.tiscali.it/c64commodore/ clone images
- http://www.c64-online.com/phpbb/downloads.php?df_id=282&view=detail another german fc3 manual
- http://www.c64-wiki.de/index.php/Final_Cartridge_3 german
- http://www.c64-wiki.com/index.php/Final_Cartridge_3 english
- http://everything2.com/title/The+Final+Cartridge+III
- http://www.nightfallcrew.com/?p=1338
- http://de.wikipedia.org/wiki/The_Final_Cartridge_3 german wikipedia
- http://en.wikipedia.org/wiki/The_Final_Cartridge_III english wikipedia