Pokes (Explained): Difference between revisions

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== Poking ==
== Poking ==
To poke in C64 Basic V2 means to write a value to a memory address and therefore it has to consist of an address ranging from 0 to 65535 and a parameter ranging from 0 to 255. This results in a construct such as
To poke in C64 Basic V2 means to write a value to a memory address and therefore it has to consist of an address ranging from 0 to 65535 and a parameter ranging from 0 to 255. This results in a construct such as
<code>
<pre>
POKE 49152,173
POKE 49152,173
</code>
</pre>


Poking to address 0 and 1 does not make much sense in this context and programs will like never use those addresses to store information, so they can be ignored here.


== Usage ==
== Usage ==

Revision as of 13:28, 22 November 2009

Pokes are the common name for cheatcodes towards the C64 community and the Pokefinder of the Action Replay cartridge along with an option to enter a Poke on the freezer menu made this way of cheating very attractive. Magazines in the 80s published Poke lists on pages dedicated to gaming and even supplied Pokes for games they published themselves. The first list of Pokes usually contained a SYS address or instructions on how to enter the Poke. These may cause diversity but we will publish such information here whenever provided anyhow.


Poking

To poke in C64 Basic V2 means to write a value to a memory address and therefore it has to consist of an address ranging from 0 to 65535 and a parameter ranging from 0 to 255. This results in a construct such as

POKE 49152,173

Poking to address 0 and 1 does not make much sense in this context and programs will like never use those addresses to store information, so they can be ignored here.

Usage

A Poke can be entered using the freezer option


Making up Pokes

Adding to the collection