Parameters: Difference between revisions

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         .BYTE $00,$00
         .BYTE $00,$00
</source>
</source>
=== TEST ===
<syntaxhighlight lang="python" style="border: 3px dashed blue;">
def quick_sort(arr):
less = []
pivot_list = []
more = []
if len(arr) <= 1:
return arr
else:
pass
‎</syntaxhighlight>




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[[Category:Action_Replay]]
[[Category:Parameters]]
[[Category:Parameters]]

Revision as of 20:09, 23 August 2022

History

Action Replay MK3 was a shot at a complete freezer pack that allowed multi file tape games to be backed up along with the game and title picture to disk. Since for this to work out a little more than just freezing the computer state is required Datel teamed up with Dosoft (or acquired them, who knows?). With MK3 the Parameters and NOVA TRANSFER came to the ROM which we're looking into here. Before the MK3 there was no multi file loader support.

Parameters allow the owner of an original (tape, but in theory would also work for some disk titles) game to create a backup running off disk by loading a parameter into the freezer. By that the original loader is usually removed and replaced by standard routines working off the disk drive. Due to the freeze often happening after some loading screen or intro was shown the "Graphics Disk" contained demo maker alike programs to preserve such things as well. Also the "SceneStealer" extension stems from this idea of supplying a full package apparently.

Since Action Replay ROMs only offer the NOVA TRANSFER and would fail on anything else the Enhancement Disk comes with MULTIMENU 1.1 which has further descriptions for some Parameters as well as means of handling other tape loaders. It also contains the actual Parameter files required for patching the frozen program to disk routines.

When a major rewrite of the ROM happened with the "Pro" series (AR 4.2+) a few Parameters were re-worked but it seems most kept working and the system was slowly extended (for a complete list check Parameters List).

Datel never released intructions (as far as we know) on how to create own parameters or how to patch a game using the plain NOVALOAD to work without the Action Replay Turbolinker. Let us see if we can remedy this situation at Parameter Creation.

Parameters List

Click header for it :)


Usage

WE ARE MISSING especially english scans for Action Replay V5 (V6) Enhancement Disk Manuals!
The following quote is from the scan of Action Replay MK3 english manual supplement (Enhancement Disk v2.0).pdf.

Please note that this is just a rough outline and some blabla. The introduction text was changed on the documents we have. You'll get the basics anyhow.

    ACTION REPLAY MK III ENHANCEMENT DISK - V2.0
    --------------------------------------------
 This disk contrains a collection of parameters and file copy routines for transfer of non-standard multistage tape programs to disk.
Multistage programs are those which load extra parts as the program progresses. Until recently, these nearly always used the NOVALOAD system, and a system is built into ACTION REPLAY MK III to handle the majority of such programs - see manual for details. Most newer programs use individual loading systems, each of which must be handled in its own specail way.
Transfer of multistage programs is a two part process:

1. ADDING THE PARAMETER
-----------------------
This is done after freezing the main part of the program, before saving to disk.
a) Load the program up to the main title screen and freeze it. Stop the tape. Do not rewind it as the extra parts usually need to be transferred from this point. b) Select PARAMETERS from the menu (or press P). You will then be prompted "ENTER PARAMETER CODE". c) Insert the enhancement disk and enter the parameter code. This is a four charachter code unique to each program (see later). The relevant parameter will be loaded from the disk, and will make the necessary changes to the program. If you type the code wrongly, or have the wrong disk inserted, press a key and enter the code again. If you get the message "START TAPE", ignore this. Press RUN/STOP or RUN/RESTORE then P to return to the parameter prompt. d) Insert your output disk and save the program in the normal way. Always save the program to a blank disk, as the extra parts will take up a lot of disk space. 2. TRANSFERING THE EXTRA PARTS ------------------------------ a) Install FASTLOAD (or DISKMATE if you have the 32K cartridge). b) Insert the enhancement disk and enter LOAD"*",8 and RUN c) Follow the prompts and enter the parameter code (see later) d) Follow the onscreen prompts. Insert your output disk and ensure that the tape is inserted at the correct point. You should also have a second formatted disk handy, as some programs take up more than one disk side. e) The extra parts will now be automatically transferred to disk. If you get the message "NO SPACE ON DISK", insert a blank formatted disk and press return. When the tape runs out, switch off. Transfer is no complete. Program parts will load at turbo speed via FASTLOAD or DISKMATE. Where parts spread over more than one disk, and the program attempts to load a part which is on the other disk, the disk light will flash. If this happens insert the other disk and press SPACE to load. NOTES: When extra parts are on more than one tape side, ensure that the tapes are inserted in the correct order. Sometimes files are repeated on tape to avoid excessive winding. Repeated files need not to be saved to disk and will be ignored. When a multistage programs has been loaded via FASTLOAD or DISKMATE, the freeze button is disabled, as the fastloader needs to be available for loading extra parts. If the freeze facility is required, load the program via the LOADER with fastload disabled, in which case extra parts will load at standard speed.

Tech

"BANK_0.txt" line 2125 onwards of AR_v4-5_Source_Code_German_MWS&Crisp (found in the archives) has this "source code" for the PARAMETERS option of the freezer:

;---------------------------------------
;  PARAMETER
;---------------------------------------
PARAM    JSR PRINT
         .TEXT "PARAMETER CODE : "
         .BYTE $00
         JSR GFN1    ; GET FILENAME
         BEQ SPRUNG3
         JSR CHKPC
         LDY #$03
PARA1    LDA ($BB),Y  ;FILENAME
         CMP PARFIL,Y
         BNE PARA2
         DEY
         BPL PARA1
         JSR PARA10
         JMP PARA7
;---------------------------------------
PARFIL   .TEXT "NOVA"
;---------------------------------------
PARA2    LDA #$08
         STA $BA
         JSR FOPEN
         BCC PARA4
         CMP #$05
         BEQ PARA3
PARA3    JMP SPI2
;---------------------------------------
PARA4    LDA $AE
         CMP #$BB
         BNE PARA5
         CMP $AF
         BEQ PARA9
PARA5    CLV
PARA6    PHP
         JSR $FFAB
         JSR $F642
         PLP
         BVS PARA7
         JSR PRINT
         .BYTE $0D
         .TEXT "FILETYP FALSCH"
         .BYTE $00
         JMP PARA8
;---------------------------------------
PARA7    CLI
         JSR PRINT
         .BYTE $0D,$4F,$4B,$00 ;OK
PARA8    JSR TSTBIT   ;TASTE
SPRUNG3  JMP ($0334)
;---------------------------------------
PARA9    LDX #$FB
         TXS
         BIT $90
         BVS PARA6
         JSR $FFA5
         TAY
         JSR $FFA5
         STA $BB
         STY $8D
         TYA
         ASL A
         TAY
         LDA PARTB+1,Y
         PHA
         LDA PARTB,Y
         PHA
         LDY #$00
         RTS
;---------------------------------------
PRU1     JSR PRU3
         STA $8E
PRU2     JSR PRU3
         STA $8F
PRU3     LDA $BB
         PHA
         JSR $FFA5
         STA $BB
PRU4     BIT $90
         BVS PARA9
         PLA
         CMP #$BB
         BNE PRU5
         CMP $BB
         BEQ PARA9
PRU5     CLC
         RTS
;---------------------------------------
PRR1     LDA #$40
         STA $90
         BNE PRU4
;---------------------------------------
PARTB    .WORD PRR1-1
         .WORD PRR2-1
         .WORD PRR3-1
         .WORD PRR4-1
         .WORD PRR5-1
         .WORD PRR6-1
         .WORD PRR6-1
         .WORD PRR7-1
;---------------------------------------
PRR2     JSR PRU1
         JSR RCR
         JMP PRR2
;---------------------------------------
PRR3     JSR PRU1
         BCC PRR3B
PRR3A    JSR PRU3
PRR3B    JSR RCR
         INC $8E
         BNE PRR3A
         INC $8F
         BNE PRR3A
PRR4     JSR PRU2
         STA $08E0
         LDA $8F
         STA $08E1
         JMP PRR4
;---------------------------------------
PRR5     JSR PRU2
         STA $08EF
         LDA $8F
         STA $08EE
         JMP PRR5
;---------------------------------------
PRR6     JSR PRU1
         STA ($8E),Y
         LDA $8E
         STA $7A
         LDA $8F
         STA $7B
PRR6A    JSR $FFA5
         INC $8E
         BNE PRR6B
         INC $8F
PRR6B    STA ($8E),Y
         BIT $90
         BVC PRR6A
         JSR $FFAB
         JSR $F642
         LDA $8D
         CMP #$06
         BEQ PRR6C
         JMP ($8E)
PRR6C    JMP ($7A)
;---------------------------------------
PRR7     JSR PRU3
         JSR $FFD2
         JMP PRR7
;---------------------------------------
CHKPC    LDY #$01
         LDA ($BB),Y
         CMP #$2E
         BNE CKPC1
         DEY
         LDA ($BB),Y
         LDX #$08
         CMP #$45     ;E
         BEQ CKPC2
         DEX
         CMP #$54     ;T
         BEQ CKPC2
CKPC1    RTS
CKPC2    STX $BA
         PLA
         PLA
         JSR PRRT
         JSR BANK1
         .BYTE $1B,$80 ;VECTOREN SETZEN
;---------------------------------------
         LDA #$00
         STA $B9
         TAX
         LDY #$0A
         JSR BANK1
         .BYTE $D5,$FF  ;LOAD
;---------------------------------------
         BCS CKPC3
         JSR $0A00
         JMP ($0334)
CKPC3    JMP SPI2
;---------------------------------------
PARA10   LDY #$02
PARA11   LDA $1FD3,Y
         CMP PARFIL1,Y
         BNE PARA13
         DEY
         BPL PARA11
         LDA #$35
         STA $1FD3
         LDA #$39
         STA $1FD4
         STA $1FD5
         LDA #$38
         STA $1E8E
PARA12   CLC
         RTS
;---------------------------------------
PARFIL1  .BYTE $32,$35,$30
;---------------------------------------
PARA13   LDA #$FF
         STA $AB
PARA14   INC $AB
         LDA $AB
         ASL A
         ASL A
         TAX
         LDA PATB1,X
         STA $8E
         LDA PATB1+1,X
         STA $8F
         BEQ PARA12
         LDY #$02
         SEI
PARA15   JSR $02B3
         CMP PARTX,Y
         BNE PARA14
         DEY
         BPL PARA15
         LDA PATB1+2,X
         STA $8E
         LDA PATB1+3,X
         STA $8F
         LDY #$48
PARA16   LDA PARR4,Y
         CMP #$BB
         BNE PARA17
         TYA
         CLC
         ADC $8E
         STA $08EE
         LDA $8F
         ADC #$00
         STA $08EF
         LDA #$A5
PARA17   JSR $02A7
         DEY
         BPL PARA16
         BMI PARA14
;---------------------------------------
PARTX    .BYTE $A9,$F4
         .BYTE $8D
;---------------------------------------
PARR4    JSR $FFAE
PARR5    LDA #$01
         STA $B9
         LDA #$08
         STA $BA
         LDA #$00
         STA $9D
         JSR $F4BB
         BCS PARR6
         LDA #$00
         STA $90
         LDA #$01
         STA $BA
         CLI
         CLC
         RTS
PARR6    LDX $DC02
         LDY $DC03
         LDA #$FF
         STA $DC02
         LDA #$00
         STA $DC03
         LDA #$7F
         STA $DC00
PARR7    LDA $DC01
         CMP #$EF   ;SPACE
         BNE PARR7
         STX $DC02
         STY $DC03
         BEQ PARR5
;---------------------------------------
PATB1    .BYTE $E4,$AF,$00,$AF
         .BYTE $0E,$D0,$09,$D0
         .BYTE $2B,$CF,$D9,$CE
         .BYTE $4A,$03,$45,$03
         .BYTE $E4,$03,$B0,$02
         .BYTE $00,$00