CRT Format: Difference between revisions

From ReplayResources
Jump to navigationJump to search
No edit summary
mNo edit summary
Line 1: Line 1:
The ''CRT Format'' is an artificial format for emulator usage which divides cartridges into the 8 kbyte chunks a C64 or other 8bit Commodore computer often sees at defined memory areas. It sure is in no way the best format since it does not carry too much information about the cartridge itself, so whenever a new special ROM is found it can usually be not easily emulated by setting some parameters on the .crt file. Such cases will usually require special code just like the cartridge itself likely will require special hardware.
The ''CRT Format'' is an artificial format for emulator usage which divides cartridges often into ''CHIP data'' chunks a C64 or other 8bit Commodore computer usually sees at defined memory areas. The ''CHIP data'' chunk size may vary. The ''CRT format'' sure is in no way the best format since it does not carry too much information about the cartridge itself, so whenever a new special ROM is found it can usually not easily be emulated by setting some parameters on the .crt file. Such cases will usually require special code just like the cartridge itself likely will require special hardware.
The ''CRT format'' however holds basic information on the cartridge type, a name whenever it was given during conversion and information on handling the GAME/EXROM lines and how to treat the so called "CHIP" packets - the 8kbyte binary chunks. It is pretty unknown wether the "special cases" for line and ROM/RAM handling on the CHIP packets has led to better working emulation somewhere.
The ''CRT format'' however holds basic information on the cartridge type, a name whenever it was given during conversion and information on handling the GAME/EXROM lines and how to treat the ''CHIP'' packets. It is pretty unknown wether the "special cases" for line and ROM/RAM handling on the CHIP packets has led to better working emulation somewhere. One may want to add that game cartridges are very well emulated in general and handled by the ''CRT format''.
 
The best and most extensive description for the ''CRT format'' can be found at [http://ist.uwaterloo.ca/~schepers/formats/CRT.TXT Peter Schepers' site] (with a [[CRT.txt|mirror here]].)


The best and most extensive description for the ''CRT format'' can be found at [http://ist.uwaterloo.ca/~schepers/formats/CRT.TXT Peter Schepers' site] (with a [[CRT.txt|local copy here]].)





Revision as of 22:01, 15 June 2010

The CRT Format is an artificial format for emulator usage which divides cartridges often into CHIP data chunks a C64 or other 8bit Commodore computer usually sees at defined memory areas. The CHIP data chunk size may vary. The CRT format sure is in no way the best format since it does not carry too much information about the cartridge itself, so whenever a new special ROM is found it can usually not easily be emulated by setting some parameters on the .crt file. Such cases will usually require special code just like the cartridge itself likely will require special hardware. The CRT format however holds basic information on the cartridge type, a name whenever it was given during conversion and information on handling the GAME/EXROM lines and how to treat the CHIP packets. It is pretty unknown wether the "special cases" for line and ROM/RAM handling on the CHIP packets has led to better working emulation somewhere. One may want to add that game cartridges are very well emulated in general and handled by the CRT format.

The best and most extensive description for the CRT format can be found at Peter Schepers' site (with a local copy here.)


Weblinks